Triangles: 6.1k
Vertices: 3.1k
More model informationTexturing exercise of a pokeball, ~3h from starting modeling in Blender to exporting maps from Quixel. PBR Metalness workflow.
More info + textures: http://www.saphirestudio.at/wptest/pokeball-pbr-texturing-practice/ Blender/Photoshop/Quixel
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